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Recording  James and The Giant Peach at MSR Studios

Recording James and The Giant Peach at MSR Studios Photographer:cousindaniel.com

2014 was such a wonderful year for us. Among the many, many wonderful projects, The Chris McDonald Jazz Orchestra’s No Pews Required and two big album releases in Latin music, Oscar d’Leon’s Classicos de Big Band and Ricardo Arjona’s Viaje were especially fun to contribute to. Read the rest of this entry »

GDC 2012

Each year, the GDC in San Francisco offers an incredible array of information, networking opportunities and chances to see friends old and new. GDC 2012 was certainly no different! Since the experience is so overwhelmingly broad, here are just a few highlights from my trip this year.

First off, there were a few stand-out presentations on Game Audio. The game audio community is comprised of some of the finest composers, engineers and sound designers working today and a few of those were on hand to share some experience in a presentation. Read the rest of this entry »

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Dan Rudin recording live score

How to make useful tempo maps for recording sessions, Part 2

Click tracks are often used in music recording, keeping ensembles playing tightly together and helping ensure that specific musical events happen exactly when they need to, as when scoring to picture. As discussed in part 1, a good tempo map will generate an audio click track that leads musicians easily and musically through performing a piece of music. Read the rest of this entry »

A first-timer’s GDC take-away

Tom Salta, Paul Lipson, Marty O'Donnell, Chance Thomas and Laura Karpman

Tom Salta (H.A.W.K.S), Paul Lipson (Iron Man 2), Marty O'Donnell (Halo), Chance Thomas (Avatar) and Laura Karpman

Not a particularly hefty guy, I was truly surprised to find that I’d lost 3 pounds while attending the Game Developers Conference (GDC 2010) in San Francisco. 3 pounds in 6 days. As many people would kill to know how to do that (and I don’t much like killing), I thought I’d elucidate the three steps of my accidental accomplishment.
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music game studio logo

Happy to pass along the announcement that on March 4th, 2010 the Rock Band Network went live on Xbox in these regions: US, Canada, UK, France, Italy, Germany, Spain, Sweden and Singapore.
RBN is a great example of a community rising around an idea and a passion, then becoming bigger than the idea itself; shaping and refing that original vision.
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Confucius

“Choose a job you love, and you will never have to work a day in your life.” — Confucius

Musicgamestudio.com is off to a great start. As of today we have 10 confirmed songs to author for MTV/ Viacom’s new Rock Band Network®. It is difficult work requiring many man hours for each song authored, but we are still having a great time doing it!

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music game studio logo
I have started a Rock Band authoring team to create game playable versions of your music for the Rock Band Network.

Rock Band Network, whose official launch date is expected 1st quarter 2010, allows artists and labels to sell their own songs (you must have copyright and mechanical ownership to participate) as Rock Band playable tracks for online download to game consoles via Xbox Live, Wii Ware and Sony’s Playstation Network. Read the rest of this entry »

with Brian Schmidt, GSC founder and presenter

with Brian Schmidt, GSC founder and presenter


Who wants to work in game audio? Well, I do.

Game audio (every sound and musical element in a video game) has grown exponentially from its humble beginnings just a couple of short decades ago. It has become the area of the audio industry that is most driving technological innovation, consumer electronics development and attracting some of the most talented people working in audio today.
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