2014 was such a wonderful year for us. Among the many, many wonderful projects, The Chris McDonald Jazz Orchestra’s No Pews Required and two big album releases in Latin music, Oscar d’Leon’s Classicos de Big Band and Ricardo Arjona’s Viaje were especially fun to contribute to. Read the rest of this entry »
At last I can share the latest video game release I worked on, Namco’s Gundam Wing: Blue Destiny, the newest side story remake in the Mobile Suit game set for PS3. The Gundams are mechanized battle suits (much as seen in Pacific Rim) which, along with their pilots, were made popular in Japanese comics, video and games. As you can imagine, there can be some pretty intense battles… I’d want to blow stuff up if I had a suit like that.
I mixed the score which includes some new orchestrations of the original themes as well as all new material all done by New York based composer/ orchestrator Zac Zinger (www.zaczingermusic.com). While most of the score is synthesrated (created with sampled orchestral instruments and sections,) Zac played all the winds live and added some live violin passes for enhanced phrasing. As the score is mostly battle music, the game directors wanted lots of percussion, lots of brass and lots of punch. The result is huge.
Below is the trailer for the game which, while it’s occasionally buried a bit beneath the sound design, features one of the cues from the new score. And while I’m working steadily on my japanese (having just completed my fourth show for Tokyo Disneyland), I have little idea what they are saying!
Each year, the GDC in San Francisco offers an incredible array of information, networking opportunities and chances to see friends old and new. GDC 2012 was certainly no different! Since the experience is so overwhelmingly broad, here are just a few highlights from my trip this year.
First off, there were a few stand-out presentations on Game Audio. The game audio community is comprised of some of the finest composers, engineers and sound designers working today and a few of those were on hand to share some experience in a presentation. Read the rest of this entry »
Music Game Studio makes game play versions of artists songs for games like Rock Band, and we’ve got a brand new look!
The site has individual artist pages for our artists. Each has a photo, bio, links for more information, and of course links to their games! There is also a Video page; an easy to navigate, easy to watch collection of preview videos for all of our games. Come see our work in action, or just relax and listen to some great music.
A first-timer’s GDC take-away
Not a particularly hefty guy, I was truly surprised to find that I’d lost 3 pounds while attending the Game Developers Conference (GDC 2010) in San Francisco. 3 pounds in 6 days. As many people would kill to know how to do that (and I don’t much like killing), I thought I’d elucidate the three steps of my accidental accomplishment.
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“Choose a job you love, and you will never have to work a day in your life.” — Confucius
Musicgamestudio.com is off to a great start. As of today we have 10 confirmed songs to author for MTV/ Viacom’s new Rock Band Network®. It is difficult work requiring many man hours for each song authored, but we are still having a great time doing it!